Requirements analysis
>> Friday, February 27, 2009
Requirements analysis in systems engineering and software engineering, encompasses those tasks that go into determining the needs or conditions to meet for a new or altered product, taking account of the possibly conflicting requirementsof the various stakeholders, such as beneficiaries or users. Requirements analysis is critical to the success of a development project.[2]Requirements must be actionable, measurable, testable, related to identified business needs or opportunities, and defined to a level of detail sufficient for system design. Conceptually, requirements analysis includes three types of activity: Requirements analysis can be a long and arduous process during which many delicate psychological skills are involved. New systems change the environment and relationships between people, so it is important to identify all the stakeholders, take into account all their needs and ensure they understand the implications of the new systems. Analysts can employ several techniques to elicit the requirements from the customer. Historically, this has included such things as holding interviews, or holding focus groups (more aptly named in this context as requirements workshops) and creating requirements lists. More modern techniques include prototyping, and use cases. Where necessary, the analyst will employ a combination of these methods to establish the exact requirements of the stakeholders, so that a system that meets the business needs is produced. Systematic requirements analysis is also known as requirements engineering. It is sometimes referred to loosely by names such asrequirements gathering, requirements capture, or requirements specification. The term requirements analysis can also be applied specifically to the analysis proper, as opposed to elicitation or documentation of the requirements, for instance. Requirement engineering is a subdiscipline of systems engineering and software engineering that is concerned with determining the goals, functions, and constrains of hardware and software systems. In some life cycle models, the requirement engineering process begins with a feasibility study activity, which leads to a feasibility report. If the feasibility study suggest that the product should be developed, then requirement analysis can begin. If requirement analysis precedes feasibility studies, which may foster outside the box thinking, then feasibility should be determined before requirements are finalized. A major new emphasis in the 1990s was a focus on the identification of stakeholders. It is increasingly recognized that stakeholders are not limited to the organization employing the analyst. Other stakeholders will include: Stakeholder interviews are a common method used in requirement analysis. These interviews may reveal requirements not previously envisaged as being within the scope of the project, and requirements may be contradictory. However, each stakeholder will have an idea of their expectation or will have visualized their requirements. One traditional way of documenting requirements has been contract style requirement lists. In a complex system such requirements lists can run to hundreds of pages. Best practices take the composed list of requirements merely as clues and repeatedly ask "why?" until the actual business purposes are discovered. Stakeholders and developers can then devise tests to measure what level of each goal has been achieved thus far. Such goals change more slowly than the long list of specific but unmeasured requirements. Once a small set of critical, measured goals has been established, rapid prototyping and short iterative development phases may proceed to deliver actual stakeholder value long before the project is half over. In the mid-1980s, prototyping was seen as the solution to the requirements analysis problem. Prototypes are mock-ups of an application. Mock-ups allow users to visualize an application that hasn't yet been constructed. Prototypes help users get an idea of what the system will look like, and make it easier for users to make design decisions without waiting for the system to be built. Major improvements in communication between users and developers were often seen with the introduction of prototypes. Early views of applications led to fewer changes later and hence reduced overall costs considerably. However, over the next decade, while proving a useful technique, prototyping did not solve the requirements problem: Prototypes can be flat diagrams (referred to as 'wireframes') or working applications using synthesized functionality. Wireframes are made in a variety of graphic design documents, and often remove all color from the software design (i.e. use a greyscale color palette) in instances where the final software is expected to have graphic design applied to it. This helps to prevent confusion over the final visual look and feel of the application. A use case is a technique for documenting the potential requirements of a new system or software change. Each use case provides one or more scenarios that convey how the system should interact with the end user or another system to achieve a specific business goal. Use cases typically avoid technical jargon, preferring instead the language of the end user or domain expert. Use cases are often co-authored by requirements engineers and stakeholders. Use cases are deceptively simple tools for describing the behavior of software or systems. A use case contains a textual description of all of the ways which the intended users could work with the software or system. Use cases do not describe any internal workings of the system, nor do they explain how that system will be implemented. They simply show the steps that a user follows to perform a task. All the ways that users interact with a system can be described in this manner. A software requirements specification (SRS) is a complete description of the behavior of the system to be developed. It includes a set of use cases that describe all of the interactions that the users will have with the software. Use cases are also known as functional requirements. In addition to use cases, the SRS also contains nonfunctional (or supplementary) requirements. Non-functional requirements are requirements which impose constraints on the design or implementation (such as performance requirements, quality standards, or design constraints). Recommended approaches for the specification of software requirements are described by IEEE 830-1998. This standard describes possible structures, desirable contents, and qualities of a software requirements specification. Requirements are categorized in several ways. The following are common categorizations of requirements that relate to technical management: This may lead to the situation where user requirements keep changing even when system or product development has been started. Possible problems caused by engineers and developers during requirements analysis are: One attempted solution to communications problems has been to employ specialists in business or system analysis. Techniques introduced in the 1990s like prototyping, Unified Modeling Language (UML), use cases, and Agile software development are also intended as solutions to problems encountered with previous methods. Also, a new class of application simulation or application definition tools have entered the market. These tools are designed to bridge the communication gap between business users and the IT organization — and also to allow applications to be 'test marketed' before any code is produced. The best of these tools offer:Requirements engineering
Requirements analysis topics
Stakeholder identification
Stakeholder interviewsContract-style requirement lists
Measurable goals
Prototypes
Use cases
Software requirements specification
Types of Requirements
Requirements analysis issuesStakeholder issues
Steve McConnell, in his book Rapid Development, details a number of ways users can inhibit requirements gathering:
Engineer/developer issues
Attempted solutions